Indeed - yep, that is in fact how you usually did it - they were pretty obnoxious to setup though (you had to level a guy to 40 just for bumping), but it was definitely the most efficient way to do it. I really can't stress hard enough how insane Exploding Palm becomes when every mob has 100M+ health. WD with 4 set Fetish Army, Slam Dance, and the passives to reduce the cooldowns on it.Ī Barb could easily fit in one of those DPS spots too with War Cry Impunity, and a Crusader could probably take the Monk's place.bringing more CC, less damage, and less mob gathering.Mage with Frozen Orbs, Black Hole, and either full damage or stun bubbles.DH with a max damage Cluster Bomb build + Wolf + Marked for Death.Monk with Cyclone Strike and Exploding Palm (super OP on high Torment).T6 will really be a group affair if you want it to be more efficient than something like soloing T4.Ī lot of people have REALLY good rolls on a shitload of gear right now, the idea that we'll somehow double our toughness and damage in the span of even a year just doesn't seem realistic to me. Personally speaking on my DH, my DPS will double or triple when playing with 4 solid people because all of the buffs and control allow me not only to have way higher DPS, but to also freecast pretty much all game. Meanwhile, you're stacking ludicrous shit like WD's totem, Hunter's wolf howl, Crusader auras, Barb shouts, Monk mantras.while also benefitting from stacking all of the control abilities from each. That means a party of 4 is only fighting stuff with either 200% or 337% (not sure how they do their 50% gain math) more HP than when you're solo. Last I'd heard, mobs gain 50% HP per party member you add. Not sure who's downvoting you, you're correct. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
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